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Looking for the best datatype for a data storing problem

If i had a bunch of values that were possibly non-linear but ordered: 1, 3, 8, 12 and i added a new one, say 5 whats the best collection type (speed over anything else) that would store it between 3...

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Tracking Turns in Turn Based Game Loop

I'm trying to keep track of what number turn it is in this turn based game I'm building. The game focuses a lot on simulation, and is expected to run for weeks, months, possibly years. Each "turn"...

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How to name a GameObject that is set active

Hi there guys. I would like to know how to name a GameObject that has been set active. To better explain: In this line of code : `GameObject room = (GameObject)Instantiate (availableRooms...

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Monodevelop doesn't recognize Vector3 and Transform (C#)

Hi guys, I have this problem with Unity. I used Unity before, but with JS. Now, I want to create some scripts using C#, yet Monodevelop doesn't recognize Unity data type like Vector3 and Transform

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Setting up a New Data Type - Am I Doing Something Wrong?

In my current project, I'm trying to set up a new data type so I can get a script off a game object and enable/disable it on a keystroke. All of my syntax seems to be correct, except for the fact that...

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How to change the data type used in a slider object?

Simply put, is there a way to change the minvalue, maxvalue, and value fields in a Slider gameobject to be doubles instead of floats? I need the capacity for larger numbers.

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Button OnClick() function stops working after instantiating the prefab.

I'm working on a level editor system that uses an addon package called "SerializeHelper" (forgot the author's name, not my own work), and in my scene I have a Button that returns an integer to the...

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Data types and explictly stating

In the Lerpz tutorial, they have the following in a script: private var levelStateMachine : LevelStatus;LevelStatus is the name of a script, not a data type, so can somebody help me understand what...

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Primitive data types (for code, not modeling)

I'm trying to find a list of Unity's primitive data types. As I'm searching I'm running into a conceptual collision between modeling primitives and code primitives, two very different subjects.Examples...

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Song pattern format

Hi. I try to implement a basic sequencer for my game. I have some samples, all in the same bpm. They are grouped after their time length in three categories: 1/4 measure, 1/2 measure, 1 measure. I have...

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Logic and datatype existential problem

The title might sound scary but I have just a question about data types. Quite simply, I would need something like this: public class myclass { int myint = 0; string mystring = ""; public myclass(int...

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#pragma strict and NotificatonCenterGenerics

Hi guys, I have some code that plays nicely with http://www.unifycommunity.com/wiki/index.php?title=NotificationCenterGenerics as long as my code isn't set to #pragma strict. Here is the code: function...

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What is the best datatype for an ID?

I want to have an ID to store dynamically created items in a dictionary. Technically I think a ulong would be way more than enough for what I need, but I was wondering if there was technically another...

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why function datatype i.e. function foo() : int {

I just found an answer on the forum where the guy defines the data type for a function, and returns a value at the end of the function,it goes like this: function MaxValue (intArray : int[]) : int {...

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function that will return the name of the data type of a variable?

Is there some function I can use that will return the name of the data type of a variable? I need to know this so I can call a function out of two functions I made that use different datatypes. I hope...

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Unity iPhone plugin - what data type to use?

I'm integrating Countly iOS plugin with Unity. I'm following http://docs.unity3d.com/Documentation/Manual/PluginsForIOS.html and its example:...

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How to equate (link) 2 different data types?

I've been a bit confused about this for a while now. Say you have a gameobject and a int, and you want that specific game object to be represented as a int id how would you do that? I'm delving into...

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cginc definitions vs Docs

In "Lighting.cginc" the "SurfaceOutput" struct (its elements) is defined using "fixed" datatype, but the Unity documentation talks about "half" datatype. According to the docs, "half" is 16bit, "fixed"...

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Unity API not supporting longs (64 bit int)?

Hi all, I would like to use longs in my game, but I'm running into trouble when I try to use it with the Unity API. For instance `Mathf.RoundToLong()` doesn't exist and neither does...

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Using Short over Int

Is there any noticable benefit to using the short data type instead of an int? Would their be any performance increase or anywhere where they behave differently?

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